﻿using UnityEngine;
using System.Collections;

public class Settings : MonoBehaviour {
	public float maxPush = 2000f;
	public float brakeDrag = 3;
	
	public int initialLife = 100;
	public int baseDamage = 10;
	public float damageReduction = 2f;
	public float fireCooldownTime = 2f;
	
	public float radarAngleDistance = 2000f;
	public float radarAngleDistancePow = 1.2f;
	public float radarAngleDistanceBase = 2000f;
}
